A Boku no Hero Academia AU Role-Play.

Log in

I forgot my password



Latest topics
» Skill System 2.0
Fri Apr 07, 2017 1:18 am by Admin

» Attribute 2.0
Fri Mar 31, 2017 4:00 pm by Admin

» Jail System
Thu Mar 30, 2017 12:46 am by Admin

» Crew and Organization System
Tue Oct 11, 2016 2:50 pm by Admin

» Death and Scraps
Tue Oct 11, 2016 1:59 pm by Admin

» Task&Beli System
Tue Oct 11, 2016 7:20 am by Admin

» Transportation Shop
Sun Oct 09, 2016 10:11 pm by Admin

» Invention Registry
Sat Oct 08, 2016 5:51 pm by Admin

» Support Job Skillsets
Sat Oct 08, 2016 4:48 pm by Admin

Staff list
OWNER
https://i.imgur.com/d9ODrth.png
ADMINISTRATORS
https://i.imgur.com/GgRGvKP.pnghttp://i.imgur.com/KIGy155.pnghttp://i.imgur.com/I5SDjuK.pnghttp://i.imgur.com/zMILXB3.png
MODERATORS
TRIAL MODERATORS
DEVELOPERS
Top posting users this month

Top posting users this week

Statistics
We have 15 registered users
The newest registered user is Fluffy

Our users have posted a total of 40 messages in 27 subjects

You are not connected. Please login or register

View previous topic View next topic Go down  Message [Page 1 of 1]

1 Crew and Organization System on Tue Oct 11, 2016 2:50 pm

Admin

avatar
Admin

Crew and Organization System

This System explains how Crews and Organizations work here at Pirate Nation. We will touch on how they are formed and also how NPC recruitment and NPCs operate in crews.

Crew vs Organization


When we say Crew, we refer to Pirate Crews, Revolutionary Cells, Marine Battalions, etc. There's not much to say about Crews as most of it is common sense and it's advantages and disadvantages come with the numbers and allies you gain. Should you be a Free Agent, when you join a Crew you automatically adopt their usergroup's colors. Meaning you'll be seen as a Marine, Pirate, Revolutionary, whatever the case may be.

An Organization on the other hand is something that usually doesn't have people strictly from one faction in. It may be consisted of Pirates, Free Agents, Cipher Pol Agents, Revolutionaries, whatever. There isn't really any faction wall in as Organization. They are like Crews in the idea that they have one common goal they are trying to achieve, but much more broad in how they operate. Some Organizations are very lenient and allow their members to roam until called on and others are more close knit and much like a Crew would. This should all be explained in the Description section of the template.

An example of an Organization in Canon is Baroque Works ran by Crocodile or the Don Quixote Family before they were revered as pirates and called the Donquixote Pirates.

There are too many possibilities to cover when speaking on Organizations so we'll leave it there with a general idea of what they are and how they work.

Creation


To form a Crew or Organization there must be three members off the bat. An IC topic must be done showing the formation of this Crew or Organization and at least a Captain must be chosen. The rest, First Mate, Treasurer, etc, can be figured in another topic if you wish.

With this topic completed you can then fill out the Crew Template and register your Crew on the forum. Once you get an approval before you can be granted your own sub-forum in the Crew Area you will have to complete an Arc together as a Crew. This is to show that the Crew will actually have a decent life-span and won't just fizzle out within two weeks of formation. Should this Arc be completed, you'll be directed **here** which is the Crew Area and you'll have a sub-forum for your Crew made. You should then post the approved template of your Crew there for your first post and it will be stickied by a moderator to remain the top post in your sub-forum. You can then update that template as time goes on and things change. This sub-forum is probably where you'll end up referring members to OOC should they be interested in your Crew or maybe where people looking for a Crew to join will go to on their own accord. For that reason you should keep your Crew Area in tip-top shop and free of any forum offenses.

When it comes to Alliances, they must be created ICly and not over OOC discussion.

Crew Occupations


Crew Occupations are just a fun bonuses that your Crew can claim. It has nothing to really do with the Occupation system. It typically aligns with the interest of the Crew. Occupations marked with "*" are only usable by the Captain.

  • Bounty Hunters - These crews are always out and headhunting looking for notorious people that'll fill their pockets or satiate their hunger for battle. For this reason using the listing in the Bounty System people with Average Bounties/Reputation are recognized by people in these Crews as opposed to people needing to have Noteworthy Bounties/Reputation.

  • Adventurers - These crews are always looking for new adventures and finding new lands. They get a 500 word and 30min reduction on travel costs/times. In addition, once a month each member is given 5 Story Points.

  • Treasure Hunters - These crews have beli signs in their eyes. They gain 10% bonus Beli on their task if done with another Crew Member. In addition, at the end of each arc the Captain is awarded a Treasure Dice Roll.

  • Traders - These crews make a living through honest trade. Crew members get a 10% reduction in Equipment Shop and personally made items sold to NPCs are sold at higher prices than normal.


Extra


  • Cipher Pol Agents are permitted to join Marine Crews.
  • Revolutionary Agents are permitted to join Pirate Crews.


Crew Template


Code:

[center][img](Crew Insignia/Jolly Roger)[/img][/center]
[b]Type:[/b] (Crew or Organization)
[b]Name:[/b] (Self Explanatory)
[b]Captain:[/b] (Leader of the Crew)
[b]First Mate:[/b] (Captain's right hand man or woman.)
[b]Crew Tier:[/b] (Tier of either the Captain or First Mate.)
[b]Allegiance:[/b] (Marine, Pirate, Revolutionary, N/A)
[b]Alliances:[/b] (New of other PC Crews, allied with.)
[b]Crew Occupation:[/b] (Bounty Hunters, Adventurers, Treasure Hunters, Traders.)
[b]Description:[/b] (A quick run down of the crew and its aims.)
[b]Bounty:[/b] (Crew's Total Bounty accumulated, starts at 0)
[b]Crew Ships:[/b] (Link to crew's main vessel and additional ships used for transportation.)
[b]Crew NPCs:[/b](Include number and Tier of Grunts, then link to Ship use and Field Use NPCs.)
[b]Link to Founding:[/b] (A link to the IC topic where the Crew was founded.)


Code:

<div align="center"><div style="width:450px;font-family:garamond;font-size:13px;line-height:13px;text-align:justify;">
[b][center][size=18]Crew and Organization System[/size][/center][/b]
This System explains how Crews and Organizations work here at Pirate Nation. We will touch on how they are formed and also how NPC recruitment and NPCs operate in crews.

[b][left][size=16]Crew vs Organization[/size][/left][/b][hr]
When we say Crew, we refer to Pirate Crews, Revolutionary Cells, Marine Battalions, etc. There's not much to say about Crews as most of it is common sense and it's advantages and disadvantages come with the numbers and allies you gain. Should you be a Free Agent, when you join a Crew you automatically adopt their usergroup's colors. Meaning you'll be seen as a Marine, Pirate, Revolutionary, whatever the case may be.

An Organization on the other hand is something that usually doesn't have people strictly from one faction in. It may be consisted of Pirates, Free Agents, Cipher Pol Agents, Revolutionaries, whatever. There isn't really any faction wall in as Organization. They are like Crews in the idea that they have one common goal they are trying to achieve, but much more broad in how they operate. Some Organizations are very lenient and allow their members to roam until called on and others are more close knit and much like a Crew would. This should all be explained in the Description section of the template.

An example of an Organization in Canon is Baroque Works ran by Crocodile or the Don Quixote Family before they were revered as pirates and called the Donquixote Pirates.

There are too many possibilities to cover when speaking on Organizations so we'll leave it there with a general idea of what they are and how they work.

[b][left][size=16]Creation[/size][/left][/b][hr]
To form a Crew or Organization there must be three members off the bat. An IC topic must be done showing the formation of this Crew or Organization and at least a Captain must be chosen. The rest, First Mate, Treasurer, etc, can be figured in another topic if you wish.

With this topic completed you can then fill out the Crew Template and register your Crew on the forum. Once you get an approval before you can be granted your own sub-forum in the Crew Area you will have to complete an Arc together as a Crew. This is to show that the Crew will actually have a decent life-span and won't just fizzle out within two weeks of formation. Should this Arc be completed, you'll be directed [url=http://op-piratenation.forumotion.com/f39-crew-area]**here**[/url] which is the Crew Area and you'll have a sub-forum for your Crew made. You should then post the approved template of your Crew there for your first post and it will be stickied by a moderator to remain the top post in your sub-forum. You can then update that template as time goes on and things change. This sub-forum is probably where you'll end up referring members to OOC should they be interested in your Crew or maybe where people looking for a Crew to join will go to on their own accord. For that reason you should keep your Crew Area in tip-top shop and free of any forum offenses.

When it comes to Alliances, they must be created ICly and not over OOC discussion.

[b][left][size=16]Crew Occupations[/size][/left][/b][hr]
Crew Occupations are just a fun bonuses that your Crew can claim. It has nothing to really do with the Occupation system. It typically aligns with the interest of the Crew. Occupations marked with "*" are only usable by the Captain.
[list]
[*][b]Bounty Hunters [/b] - These crews are always out and headhunting looking for notorious people that'll fill their pockets or satiate their hunger for battle. For this reason using the listing in the Bounty System people with Average Bounties/Reputation are recognized by people in these Crews as opposed to people needing to have Noteworthy Bounties/Reputation.

[*][b]Adventurers[/b] - These crews are always looking for new adventures and finding new lands. They get a 500 word and 30min reduction on travel costs/times. In addition, once a month each member is given 5 Story Points.

[*][b]Treasure Hunters[/b] - These crews have beli signs in their eyes. They gain 10% bonus Beli on their task if done with another Crew Member. In addition, at the end of each arc the Captain is awarded a Treasure Dice Roll.

[*][b]Traders[/b] - These crews make a living through honest trade. Crew members get a 10% reduction in Equipment Shop and personally made items sold to NPCs are sold at higher prices than normal.
[/list]

[b][left][size=16]Extra[/size][/left][/b][hr]
[list][*]Cipher Pol Agents are permitted to join Marine Crews.
[*]Revolutionary Agents are permitted to join Pirate Crews.[/list]

[b][left][size=16]Crew Template[/size][/left][/b][hr]
[code]
[center][img](Crew Insignia/Jolly Roger)[/img][/center]
[b]Type:[/b] (Crew or Organization)
[b]Name:[/b] (Self Explanatory)
[b]Captain:[/b] (Leader of the Crew)
[b]First Mate:[/b] (Captain's right hand man or woman.)
[b]Crew Tier:[/b] (Tier of either the Captain or First Mate.)
[b]Allegiance:[/b] (Marine, Pirate, Revolutionary, N/A)
[b]Alliances:[/b] (New of other PC Crews, allied with.)
[b]Crew Occupation:[/b] (Bounty Hunters, Adventurers, Treasure Hunters, Traders.)
[b]Description:[/b] (A quick run down of the crew and its aims.)
[b]Bounty:[/b] (Crew's Total Bounty accumulated, starts at 0)
[b]Crew Ships:[/b] (Link to crew's main vessel and additional ships used for transportation.)
[b]Crew NPCs:[/b](Include number and Tier of Grunts, then link to Ship use and Field Use NPCs.)
[b]Link to Founding:[/b] (A link to the IC topic where the Crew was founded.)[/code]</div></div>

View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum